
After the holidays, a message appeared on my phone: âThey all came back.â Each of our students in Center Centreâs first cohort had returned from winter break.
Frankly, I was confident they would, but there was always that thought in the back of my mind: What if they donât? After all, most universities lose a substantial number of students in the freshman year, with some losing as many as 20% during winter break. Many of their students realize they arenât enjoying the program or getting what they wanted out of it. They decide to call it quits.
We only have six students in this cohort. Losing even one wouldâve been a disappointment to us. Fortunately, they all returned, ready to pick up right where they left off. Yay!
As soon as the students returned from winter break, they started on the information architecture challenges in their project design. Before theyâd left for the break, weâd introduced them to information architecture. We brought Abby Covert, author of How to Make Sense of Any Mess, to the school to deliver a fantastic workshop. She taught the students about navigation, taxonomies, and ontologies. Now they were diving in and working on their own taxonomies and navigation challenges.
Term 1 Courses: UX Design Fundamentals
The Information Architecture course was studentsâ third Center Centre course. Our students will take 30 of these three-week courses during their two years in the program.
Each course starts with an industry expert delivering an in-depth, hands-on workshop to introduce the concepts. Cohort 1 students started in October 2016, with a workshop I led for Introduction to UX. In that course, students learned simple paper prototyping, the iterative process, and took apart everyday applications and websites to learn about the different components that make up a user experience.
Students learning sketching and prototyping skills through experience mapping and storytelling from Chris Risdon.
In November, Adaptive Pathâs Capital Oneâs Chris Risdon came to the school and kicked off their second course, Sketching and Prototyping. Chris taught the students a simple visual language for sketching ideas and explored various methods for creating interactive prototypes. Our students quickly saw why having a working rendition of their ideas to show stakeholders and test with users was beneficial.
That brought us to December when Abby Covert blew studentsâ minds with her information architecture workshop. For most of them, this was their first exposure to IAâs central tenets of order and clarity. Abby got them thinking about the meaning behind a designâs words, and how those words help users realize their goals with a website or application.
The students then took their User Research Practices course, which was kicked off by the Center for Civic Designâs Dana Chisnell, author of the Handbook of Usability Testing. Dana taught our students that research starts with observations where one derives inferences, which will eventually lead to design decisions to improve the design. She covered the details of executing a user research study, from participant recruitment to session moderation, and through synthesizing the results to uncover insights about the users and how they used the design.
Three weeks ago, the students met A.I.R. Labâs Seun Erinle to take a deep dive into Front-End Development. Seun taught the basics of HTML, CSS, and Javascript. We believe that every designer benefits when they know enough code to create simple prototypes, pattern libraries, and style guides. Using front-end code is a fantastic way for a designer to communicate their designâs intent to their teamâs developers.
Learning to Gain Competency
When we were creating the Center Centre program, Dr. Leslie Jensen-Inman, my co-founder, and I wanted a way to ensure our students would develop the skills necessary to be UX designers. From this, the idea was born to measure each studentâs progress based on a set of course-specific competencies.
The competencies weâve developed have worked better than we couldâve imagined. Before each industry expert arrives to teach their workshop, we hand each student that courseâs competencies.
Competencies are how we measure each studentâs progress. They replace tests and papers to tell us what a student has learned.
Our competencies work like scouting merit badges. Each competency is made up of a series of demonstrable achievements. As the students complete their studies and project work, they have opportunities to check off the achievements. Completing all of a competencyâs achievements tells us the student has developed another necessary skill to becoming a successful designer.
The competencies come directly from Leslieâs and my many years of research into what UX designers need to know. (Leslie wrote her doctoral dissertation on real-world, project-based design education, and UIE studied designer practices for more than 20 years.)
From this research, weâve boiled each of the 30 courses into demonstrable skills. For example, hereâs what each student needed to demonstrate theyâve done to pass the Information Architecture course:
- Theyâve isolated and described an information architecture from an existing design.
- Theyâve created a site hierarchy diagram (often called a site map).
- Theyâve developed a designâs navigation menus.
- Theyâve developed a taxonomy to organize an extensive information collection (like a repository of articles).
- Theyâve developed an information architecture that theyâve optimized for multiple information-seeking behaviors (like exploratory browsing or re-finding something previous located).
We know hiring managers will carefully interview our graduates, holding them to high expectations. We wanted to make it easy for our students to show what they can do. The work our students do to accomplish each competency gives them great stories for those in-depth interview questions like âTell me about a time when you had to organize complex informationâ or âTell me about an applicationâs navigation that you designed.â
We couldnât be more pleased with the studentsâ progress. Itâs been challenging, but theyâve been accomplishing one competency after another. Itâs fun watching them go from zero knowledge to demonstrating proficiency in the skills. They see their own growth, and thatâs motivating.
A Resource-Rich Environment for Self Learners
In todayâs design environment, a designer canât know everything. The design world changes too fast. Weâre always discovering things about the domains weâre designing for, the challenges weâre trying to overcome, and the users weâre working to delight.
The best designers learn how to learn. The most important thing we can teach our students is how to teach themselves what theyâll need to succeed. Weâve created an environment for them to do just that.
After each industry-expert workshop, our students spend three days teaching themselves the building blocks for each competency, under the guidance of our Facilitators (our full-time faculty). Each student starts by developing their own Personalized Learning Plan, selecting a variety of resourcesâbooks, articles, videos, and online toolsâto thoroughly study the course subject and start practicing their newly-learned skills.
Weâve compiled an extensive starter list of resources. However, students need to find additional resources themselves. They gravitate to the resources they learn from best. Some students prefer to watch videos (and weâve made UIEâs All You Can Learn library available for them) while others want to read books or articles.
One of the best things about our first term was watching the students realize that independent learning is enhanced when you work in a group. Initially, they tackled their personalized learning plans quite independently. By the second course, they had discovered the benefits of sharing their progress and resources. They meet together regularly now, to get ideas, encouragement, and a sense of progress from their peers.
Students review their course competencies together. As a team, they learn, plan, and answer questions around UX skills.
Every time they assemble their spontaneous learning group to share what theyâre uncovering, I find myself smiling from ear to ear. They are supporting each otherâs learning. This type of collaboration is what weâd hoped weâd see from the students.
Alicorn: The Student Group Project for Term 1
Design is a makerâs craft. If youâre not making something, youâre not really designing.
From our very first concepts for Center Centre, we knew we wanted students always to be creating and building designs. Thatâs where group projects come from.
This group of students got an assignment right out of the gate: Build a tool for collecting and sharing UX design resources. Think of it as a Hacker News or Reddit specifically for design. The students came up the project name of Alicorn. (An alicorn is the horn portion of a unicorn.)
The students will work on Alicorn during six consecutive three-week courses. Theyâll collectively invest more than 2,500 hours into the project.
They started the project with design research. They studied similar existing sites, like Hacker News, Reddit, and Stack Overflow. They pulled out common patterns and themes.
Students created their first proto persona, Liz, for project Alicorn.
Next, the students built journey maps from what they saw. They created sketches and prototypes of potential design ideas. They built out a provisional category taxonomy and structured the navigation. And theyâve been usability testing their prototypes.
Theyâve been applying their coursework to the project because you donât really learn how to design until you roll up your sleeves and make it happen. And theyâve learned a lot.
We purposely chose our term one courses. Sketching, prototyping, IA, user research, and even basic front-end development are core design activities. Our students will use these skills in every project they doâat the school and after they graduate. We wanted to teach them to do these right from the start.
The students are having fun with Alicorn. Once they complete it, theyâll have to use it to collect the resources for their Personalized Learning Plans. Thereâs no substitute for using your own design and feeling all the pain and frustration of your decisions. Theyâll learn humility and respect for their users.
We plan to open Alicorn up as a resource to the UX community. The resources the students will add to Alicorn are useful to anyone wanting to improve their UX skills. And weâre sure the community has great resources to share with our students. Not only are the students learning to become designers, but theyâre also contributing to the community at the same time. Thatâs the Center Centre way.
Whatâs Next?
Coming up in term 2 are the next round of foundational coursesâvisual design, interaction design, critique and design studio, storytelling and scenarios, and copy and content strategy . Weâve lined up great workshop instructors, like Dan Mall, Fred Beecher, Adam Connor, Kim Goodwin, and Ahava Leibtagâall superstars in their own right.
The students will also be wrapping up their work on Alicorn. Theyâll start using it themselves for tracking the resources they use in their Personalized Learning Plans. Then theyâll make it public, so you can try it too. Maybe youâll find some design resources that help you become a more awesome designer?
Once Alicorn is wrapped, the students will start their next three-to-five month project. This project will come from a company, giving the students a chance to get to know a design and development team well. And that team will get to see what our students are capable of, and hopefully, want to hire one or two after they graduate. (Weâre always looking for companies to give us projects. If you think you might have a good project for our students, give us a holler.
Our big news, however, is that weâll be starting Cohort 2 in May. If you know someone who would make a great UX designer and might benefit from an intensive hands-on program, send them our way. Point them to here for more information or send me an introduction. Weâd love to meet them and explore if itâs a good match.
Term one is solid proof that hard planning and thoughtful curriculum design produces excellent results. Weâre excited for where this class is going and the quality of the designers weâre producing. We canât wait to see what happens in term two and with our second cohort.